SEASON OF THE DEEP
Season of the Deep was a unique release for Destiny 2, during which I was the feature lead for the Fishing systems, where I dove headfirst into a diverse array of object tech and world design work, in addition to supporting the rest of the Social Hub, and the hidden exotic mission. As Fishing feature lead, I acted as the vision holder, performing initial R&D investigations, creating and presenting the pitch deck and design docs, collaborating and aligning with art, test, and other discipline leads on goals and constraints, and implementing the the vast majority of the systems.
Enjoy some time in the great outdoors, and catch a fish or two (or twenty).
Bring home your prize catches to collect rewards, and display them in your aquarium.
Explore the depths of Deep Dives to discover a secret weapon.