SEASON OF THE DEEP

Season of the Deep was a unique release for Destiny 2, during which I was the feature lead for the Fishing systems, where I dove headfirst into a diverse array of object tech and world design work, in addition to supporting the rest of the Social Hub, and the hidden exotic mission. As Fishing feature lead, I acted as the vision holder, performing initial R&D investigations, creating and presenting the pitch deck and design docs, collaborating and aligning with art, test, and other discipline leads on goals and constraints, and implementing the the vast majority of the systems.

Previous
Previous

Season of the Wish

Next
Next

Season of the Seraph